THE REEL
The renders, set in motion. Brand films, launches and loops built frame by frame in 3D. Tiles play muted. Click any one to watch it full-size with sound.
Everything else I've made — the full archive on DriveSELECTED WORKS
Real Zostel & Zo properties, designed end to end in 3D. Click any card to open the full set of renders.



The whole house, start to finish. Spatial planning, materials and lighting resolved together, then carried all the way to final render.



A full property in the hills. Every space designed and rendered as one piece, so the built result reads the way the visuals promised.





Full property, designed end to end. Layout through to furniture, surface and light. The complete set used to build and to sell it.






Zo's San Francisco house, designed in full from India. The entire interior developed and rendered before anyone set foot in the room.
ZOSTEL PHUKET
Zostel's first property outside India. I spent six months on site helping bring it live, working on the design and on the artwork concepts for the walls. It is open now, so this is the one project you can go and stand inside.

Six months living on site while a building became a Zostel: design decisions settled in place rather than over email, and the wall artwork worked out from concept to finished room.
You can book a room here↗AI PIPELINE
Every frame here is generated by AI. What I bring is the edit: the assembly, the compositing, the timing and the sound.
THE LAST DOOR
coming soon
THE LAB
Most artists show renders. This wing shows the machine that makes them. Click a tool and it opens like an app. Some run live in your browser; the Blender-side ones preview as captures.
3D Tools
Visual Jockeys · real-time image effects, deployed on the web
WIP · tools still in the workshop
FARHAN / KARAMAT
FARHAN KHAN
the human · 22 · Mumbai
3D generalist with five years in design and two-plus on Zostel's transformation team, designing real properties in 3D, murals that get painted on actual walls, and walkthroughs franchise partners bet money on. Blender and After Effects as first languages, AI pipelines as the accelerator.
KARAMAT
the house · est. now
Karamat: a miracle worked through a person. A one-person production house. Design, modeling, lighting, animation, edit, and the tooling underneath it. Every world on this site was built by one pair of hands. That is the whole point.
Experience
- Core of the Transformation team
- 3D visualizations of Zostel properties
- Mural concepts painted onto real walls
- Real-estate walkthroughs for franchise partners
- Low-poly, game-ready HD assets
- Characters, environments and props
- High-quality 3D animations and renders
- 3D assets for web
- Animations for partnerships and promos
- Creative direction for the team
Hard skills
Soft skills
MINTED
Before the studio, there was the chain. One of the first to mint here, and the numbers held up.
THE RÉSUMÉ
The whole thing on one sheet: roles, tools, and what I actually do with them. Open it here or take the PDF.
A MIRACLE →
Zostel
Glip.gg
DeHidden (Polygon)